#but yes i sorted my notes by each units' healing output damage output and health
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atissi · 2 years ago
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@cynoglav​ excellent question. excuse me while i have a category 5 hyperfixation moment.
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this is my #1 favourite comp, which i fondly refer to as “jingled for death”. very lightweight, fast and packs a punch. you get decent healing between arbalest and occultist, good stress healing from jester, high damage output from arbalest and bounty hunter, and you get occultist mostly setting up kills or negating damage. the primary downside is that they’re all a bit squishy (especially poor occultist who has to be in rank 2 to use his stun) so you have to spend a lot of time managing health. however, since they all have high speed, i haven’t had too much trouble with killing, stunning, or debuffing enemies before they can act.
obviously you might want to exchange jester for houndmaster for better mark synergies, but imo they’re very similar units mechanically (dodgy bleed units with a stress heal) and i prefer the buffs+finale to cleaves+guards in this case. it allows for a more offensive playstyle (although I do equip arbalest with bola and jester with harvest to cover the cleaves a bit). since ive been getting more comfortable with using houndmaster though, i might give marked for death another shot!
“jingled for death” was my first endgame comp and they fucking nailed it. it helped that my occultist had a +8 speed boost from the brothel, so he was just marking everything before they even had a chance to react. love you poussin <3 wish you’d stop losing my fucking trinkets in bed though. or getting a speed debuff because you sprained your hip.
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runner-up goes to this comp, which i discovered recently and had an absolute blast with. formally it’s called “bloodbath” but i like to call them the artery obliterators. basically i equip my highwayman with grapeshot blast and a shit ton of accuracy trinkets. everyone else i give damage and crit builds. ideally highwayman gets the first turn to just blow up the first three ranks. then the other three units crit-nuke everything. with hound’s harry AND extra grapeshot blasts, you can crit-check the first 3 ranks in one go. it’s incredibly satisfying and honestly great for stress management. my main concern is the lack of a good spot healer to get someone off death’s door though; flagellant can manage the bulk of healing pretty well, and hellion and houndmaster can save themselves, AND in a pinch houndmaster can guard whoever’s in trouble, but i have trust issues from previous units dying to DOT before I can heal them, so i don’t use this comp too often. just for fun and just for bleed areas
i also recently had a lot of fun with arbalest+plague doctor+flagellant+crusader in crimson court, but i’d have to playtest it in other areas. it’s really fun having so much healing and stress healing available, and the rank access is great.
other honorary mentions: any comp designed for dancers (i love positioning strats so much you don’t even know), leper with revenge and a guard unit (houndmaster and man-at-arms obviously works for negating damage, but antiquarian actually works great for boosting leper’s prot and dodge), plague doctor and flagellant (very synergistic healing and rank access), and jester and leper (power of love)
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